Empire Arisen

Missing In Action
Vacations are full of adventure and our Heroes save the day!

A Lovely Vacation

The vacation started well enough with each of our adventurers deciding which of the available choices would provide the ideal vacation.

After arriving in Hither and Yon, our adventurers set about finding the quiet yearnings of their hearts. Owing to the limited memory of the Game Master, but blamed on the concern for privacy of the characters, much of the first day in Hither and Yon has been lost to time.

It is know that upon discovering that another team of adventurers (with the help of a little boy named Joey) of their kind had gone missing, they set aside their own desires to find and help, if possible, their missing brethren.

After Dolgare’s visit to the docks, the full party followed, leading to the discovery of their missing brethren in the hold of the Shark, a trader vessel with much to hide. A fight quickly ensued, in which our true hearted adventurers were victorious.

This led to an introduction to the Town Guard, followed by a visit to the Mayor’s office the following morning.

At the mayors office they learned that the city of Hither and Yon was actually the first city created by Primal Phelzoonf the Exalted, Master of the Arisen and the true purpose of Hither and Yon in Phelzoonf’s plan.

As a reward and because the Mayor sees value in cementing his relationship with the party, he offers of confiscated property. The Shark is among the property now belonging to the party. In addition, they have free use of the hidden dockside cave under the confiscated warehouse and use of the home that is also attached to the warehouse.

The end result of their efforts is the closing of a budding thieve’s guild, a reduction of trafficking of stolen property, and a very grateful government.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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